Let's Not Agree on the Meaning of 'Game of the Year' Means

The difficulty of finding innovative releases continues to be the gaming sector's biggest ongoing concern. Despite the anxiety-inducing age of corporate consolidation, growing revenue requirements, labor perils, extensive implementation of AI, digital marketplace changes, shifting player interests, hope in many ways comes back to the mysterious power of "making an impact."

Which is why I'm increasingly focused in "honors" more than before.

Having just some weeks left in 2025, we're deeply in annual gaming awards season, an era where the small percentage of gamers who aren't playing identical multiple free-to-play competitive titles each week tackle their backlogs, debate development quality, and recognize that they as well won't get every title. There will be exhaustive top game rankings, and there will be "you missed!" comments to such selections. A gamer general agreement chosen by press, content creators, and followers will be revealed at annual gaming ceremony. (Creators vote the following year at the interactive achievements ceremony and Game Developers Conference honors.)

All that sanctification serves as enjoyment — no such thing as right or wrong answers when discussing the top titles of this year — but the significance appear higher. Each choice cast for a "annual best", whether for the prestigious main award or "Excellent Puzzle Experience" in community-selected honors, creates opportunity for significant recognition. A mid-sized adventure that went unnoticed at debut might unexpectedly gain popularity by competing with higher-profile (meaning extensively advertised) blockbuster games. After last year's Neva was included in consideration for recognition, I'm aware definitely that tons of gamers suddenly wanted to read coverage of Neva.

Conventionally, recognition systems has created limited space for the variety of games published each year. The hurdle to address to review all appears like a monumental effort; nearly numerous titles were released on PC storefront in last year, while just 74 titles — including recent games and live service titles to smartphone and virtual reality specialized games — were included across the ceremony nominees. When mainstream appeal, conversation, and digital availability influence what gamers experience annually, there's simply no way for the scaffolding of awards to do justice a year's worth of games. However, there's room for progress, if we can accept its significance.

The Familiar Pattern of Industry Recognition

Earlier this month, a long-running ceremony, among video games' longest-running awards ceremonies, published its finalists. Even though the vote for GOTY main category happens in January, you can already observe where it's going: The current selections allowed opportunity for rightful contenders — major releases that garnered acclaim for refinement and scale, successful independent games celebrated with AAA-scale attention — but in a wide range of honor classifications, we see a evident concentration of recurring games. Throughout the vast sea of visual style and gameplay approaches, top artistic recognition allows inclusion for multiple exploration-focused titles taking place in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were creating a 2026 Game of the Year in a lab," a journalist noted in digital observation I'm still chuckling over, "it must feature a Sony exploration role-playing game with strategic battle systems, companion relationships, and RNG-heavy procedural advancement that leans into gambling mechanics and features light city sim development systems."

GOTY voting, across organized and informal forms, has turned predictable. Multiple seasons of finalists and honorees has birthed a formula for what type of polished 30-plus-hour game can achieve a Game of the Year nominee. There are games that never achieve GOTY or even "significant" crafts categories like Creative Vision or Story, typically due to innovative design and unusual systems. Many releases released in a year are likely to be ghettoized into specific classifications.

Specific Examples

Consider: Will Sonic Racing: Crossworlds, a game with review aggregate just a few points shy of Death Stranding 2 and Ghosts of Yōtei, achieve the top 10 of annual top honor category? Or even a nomination for excellent music (because the audio absolutely rips and deserves it)? Probably not. Best Racing Game? Certainly.

How outstanding should Street Fighter 6 require being to receive GOTY recognition? Will judges evaluate unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the greatest performances of 2025 lacking a studio-franchise sheen? Does Despelote's two-hour length have "enough" story to warrant a (justified) Best Narrative honor? (Also, should The Game Awards require Top Documentary award?)

Overlap in choices over the years — among journalists, on the fan level — shows a process more favoring a certain extended experience, or independent games that achieved enough of impact to meet criteria. Not great for an industry where finding new experiences is everything.

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Lindsey Cohen
Lindsey Cohen

Tech writer and digital strategist passionate about emerging technologies and their impact on society.